The Cohost Mapping Potluck inspired me to see what's changed in the last three decades with both the software and how I think about constructing things in Quake. It's been a hot minute since I've done anything specifically with Quake and mapping.

Over the course of about a week and a half, a few hours a day, I constructed a little map from scratch. My main goal was to apply things as I learned about them. And most importantly, conclude the project. Finishing projects is a tough skill to improve.

FlowBase01

Four screenshots showing a Quake level.

Map Info

  • Single Player (it has no deathmatch spawns)
  • Short (5 mins give or take)
  • Supports Easy/Hard very mildly.
  • A handful of dumb secrets, the first one being my favorite.
  • Untextured beyond Prototype.wad.

You can find the map here: https://shysaursoft.itch.io/flowbase01

(vkQuake recommended just because it's awesome and fast.)

Some thoughts on the tools, lessons learned and advice below the cut.