Finally finished the Sand Tomb dungeon, what a pain in the arse! So much parkour.

Something I like about Wynncraft being Minecraft, is seeing people's personal skins. It's nice that players can represent themselves more than usual.

Also, for some reason, it was Wynnmas and we stole some food to give to homeless people, and ruined a rich person's gala. Pretty productive.



Big fan of Wynncraft's built-in content browser, that guides you towards quests, tells you how far things are, and even helps you find the little lootcaves dotted around everywhere. As you level up, the amount of stuff in your Quest Book increases, so there's always something to do when logging in for a quick run-around. Surprisingly, the main questline's story is proving to be kind of interesting? I wasn't expecting lore and narrative heavy stuff in this Minecraft MMO, but it's there. A lot of it is very well done with dialogue, cutscenes, reoccurring characters and more than a few What A Twists.



I've realized that Wynncraft very much is a fusion of two things I really like: hand-crafted MMOs with lots of fun quests that can be solo'ed (I'm playing it like a single player game), and pixel art. Minecraft's structure allows for some really lovely creations, and the Wynncraft team have outdone themselves. More than once, I've been surprised by some very inventive placements of blocks to create something like a forced-perspective vista, or a massive structure. And since it's Minecraft, parkour elements feel solid and reliable - not the norm in MMO platforming segments.