rare non-werewolf piece. home grown butch
rare non-werewolf piece. home grown butch
Very nice build of a ship. Quest involved swimming over and finding some tribe's treasure so that they'd stop attacking the other tribe they think stole it, y'know. As Ice Vikings do.
Last few shots of this place as I move on to a new region. It looks amazing, but all the vendors are up a billion flights of stairs, so it's ironically a pain in the ass of a city for doing anything functional.
werewolf that is a bear (gay kind)
Finally finished the Sand Tomb dungeon, what a pain in the arse! So much parkour.
Something I like about Wynncraft being Minecraft, is seeing people's personal skins. It's nice that players can represent themselves more than usual.
Also, for some reason, it was Wynnmas and we stole some food to give to homeless people, and ruined a rich person's gala. Pretty productive.
Yup. Canyon-like. Looking forward to being able to use the damn elevators. Why are random hermits so often able to dictate local travel options.
Big fan of Wynncraft's built-in content browser, that guides you towards quests, tells you how far things are, and even helps you find the little lootcaves dotted around everywhere. As you level up, the amount of stuff in your Quest Book increases, so there's always something to do when logging in for a quick run-around. Surprisingly, the main questline's story is proving to be kind of interesting? I wasn't expecting lore and narrative heavy stuff in this Minecraft MMO, but it's there. A lot of it is very well done with dialogue, cutscenes, reoccurring characters and more than a few What A Twists.
I've realized that Wynncraft very much is a fusion of two things I really like: hand-crafted MMOs with lots of fun quests that can be solo'ed (I'm playing it like a single player game), and pixel art. Minecraft's structure allows for some really lovely creations, and the Wynncraft team have outdone themselves. More than once, I've been surprised by some very inventive placements of blocks to create something like a forced-perspective vista, or a massive structure. And since it's Minecraft, parkour elements feel solid and reliable - not the norm in MMO platforming segments.
Some nice areas seen today. Got shanghaied by pirates, fought an unusually large rat, and ended up on a deserted island.
Large structures in a medium where everything is a known quantity, aka block, feel so good to behold and explore. Knowing all this was made lovingly by hand, makes it even more special.
There's just something about all these Trek groups having their own little meet up and larp spots in SL that I find charming.