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Creation software I spent too much time in, and the year I likely encountered them.
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1993 - qBasic (DOS)
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1993 - RSD Game Maker (DOS)
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1994 - 3D Studio 3 (DOS)
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1994 - DOOM Editing Utilities (DOS)
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1996 - Duke Nukem 3D Editor (DOS)
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1996 - Turbo Pascal (DOS)
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1996 - Warcraft 2 Editor (Win)
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1997 - 3D Studio Max (Win)
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1997 - Borland Delphi 2 (Win)
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1997 - Quark Quake Editor (Win)
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1998 - Unreal Editor (Win)
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1999 - Lightwave 3D Modelling (Win)
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2001 - EON Reality (Win)
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2005 - 3D Studio Max 8 (Win)
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2011 - Stencyl (Win)
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2017 - Construct 2 (Win)
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2018 - Blender (Win)
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Unity 5 (Win)
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2025 - Trenchbroom Quake Editor (Win)
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2026 - Godot Game Engine
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